![I've listened to your feedback and revised the visual FoV comparison. Let me know what you think! : r/virtualreality I've listened to your feedback and revised the visual FoV comparison. Let me know what you think! : r/virtualreality](https://i.redd.it/1ynoxu2j9hc81.png)
I've listened to your feedback and revised the visual FoV comparison. Let me know what you think! : r/virtualreality
![Field of View (FOV) comparison between different visual systems [25, 26... | Download Scientific Diagram Field of View (FOV) comparison between different visual systems [25, 26... | Download Scientific Diagram](https://www.researchgate.net/publication/370066624/figure/fig1/AS:11431281148872424@1681751584187/Field-of-View-FOV-comparison-between-different-visual-systems-25-26-and-27.png)
Field of View (FOV) comparison between different visual systems [25, 26... | Download Scientific Diagram
![Assessment of consumer VR-headsets' objective and subjective field of view ( FoV) and its feasibility for visual field testing | Virtual Reality Assessment of consumer VR-headsets' objective and subjective field of view ( FoV) and its feasibility for visual field testing | Virtual Reality](https://media.springernature.com/m685/springer-static/image/art%3A10.1007%2Fs10055-021-00619-x/MediaObjects/10055_2021_619_Fig8_HTML.png)
Assessment of consumer VR-headsets' objective and subjective field of view ( FoV) and its feasibility for visual field testing | Virtual Reality
![Today I Learned: Humans only see Stereoscopic3D at a < 90° FOV (and why most HMDs aim for this as a minimum) - HMD Discussion - OpenMR | Community Today I Learned: Humans only see Stereoscopic3D at a < 90° FOV (and why most HMDs aim for this as a minimum) - HMD Discussion - OpenMR | Community](https://community.openmr.com/uploads/default/original/3X/9/b/9bc76cc33acbfc3735dee4c54c739c065f4a5af2.jpeg)
Today I Learned: Humans only see Stereoscopic3D at a < 90° FOV (and why most HMDs aim for this as a minimum) - HMD Discussion - OpenMR | Community
![Reducing FOV for performance, +40-100% fps, playable at 36fps without scaling with mid end card and quest 2 via link, does not really reduce FOV on device - Virtual Reality (VR) - Reducing FOV for performance, +40-100% fps, playable at 36fps without scaling with mid end card and quest 2 via link, does not really reduce FOV on device - Virtual Reality (VR) -](https://forums.flightsimulator.com/uploads/default/optimized/3X/a/f/af10e161e94a364d5dd4839a243ea5f18b448308_2_1024x666.jpeg)
Reducing FOV for performance, +40-100% fps, playable at 36fps without scaling with mid end card and quest 2 via link, does not really reduce FOV on device - Virtual Reality (VR) -
![Amazon.com: VR Headset Virtual Reality Headset 3D Glasses with 120°FOV, Anti-Blue-Light Lenses, Stereo Headset, for All Smartphones with Length Below 6.3 inch Such as iPhone & Samsung HTC HP LG etc. : Amazon.com: VR Headset Virtual Reality Headset 3D Glasses with 120°FOV, Anti-Blue-Light Lenses, Stereo Headset, for All Smartphones with Length Below 6.3 inch Such as iPhone & Samsung HTC HP LG etc. :](https://m.media-amazon.com/images/I/71vz6D5ctCL._AC_UF894,1000_QL80_.jpg)
Amazon.com: VR Headset Virtual Reality Headset 3D Glasses with 120°FOV, Anti-Blue-Light Lenses, Stereo Headset, for All Smartphones with Length Below 6.3 inch Such as iPhone & Samsung HTC HP LG etc. :
![Dynamic FOV In VR: Why Those Blinders In Eagle Flight Are Your Best Friend | by RTP Virtual Reality | Medium Dynamic FOV In VR: Why Those Blinders In Eagle Flight Are Your Best Friend | by RTP Virtual Reality | Medium](https://miro.medium.com/v2/resize:fit:866/1*pNbQHAQ97LadWSPmCu9Z7w.png)